| Written by 3dxmodels |
| Wednesday, 30 December 2009 15:42 |
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Lighting and Shadow basics - part 1 (by Montree T)
Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create. The complete scene should be composed of a specular pass, a diffuse pass and an ambient pass. Some artists use only the default specular and diffuse settings, but I always like to use ambient light only as a main ambient light. The examples, below are done without the ambient only light seeting checked. 3D images by This e-mail address is being protected from spambots. You need JavaScript enabled to view it , www.thai3dviz.com Compare with the scene, done with ambient only lights (below) So what color should we use for the ambient light in the scene? The color of the ambient light should be the average color of light affecting the scene + the average color of the entire room.
For example, skylight will influence a room with a large window or opening the most as the skylight (a kind of area light) will scatter around a large portion of the room or even throughout the entire room. So if the wall is a white or cream color, the ambient color should be blue(skylight) + white or cream which results in a yellow-green color. Also, don't forget to dim down the intensity of the color. If you still don't know what color you should use. I suggest that you go with a brown-grey first. I don't use pure grey as its lack of color will make the image look dead. I have some suggestions about color below, but keep in mind these colors are not set in stone. You may use this as a guideline. Example 1: The color of a room with a small opening
![]() Ambient only R= 142 G=139 B=116 Example 2: The color of a room with a bigger openning ![]() Ambient only R= 168 G=175 B=159
The 2nd picture shows that the multiplier of skylight is equal or lesser than downlights. Example 3: The color of atmosphere of a room without natural light. Suppose the color or these down light is yellow.
![]() Ambient only R = 163 G =128 B = 23 Example 4: The color of atmosphere of a room without natural light as well, but the light sources are more diffuse. ![]() Ambient only R = 138 G =143 B = 117 Another interesting way to understand how to use color to make our renderings look better and more colorful is to understand color theory. I have read a number of books about painting written by artists. They always try to avoid black and grey becuase this causes images to look dead and colorless. Complimentary color is also interesting. An artist (I am sorry that I don't remember his name) says "Cool light(color) warm shadow(color) and warm light cool shadow." I am not too sure if this conflicts with our present science theory but as long as your work turns out very well and you call it "Art" , nothing is right or wrong. For example, if we see orange and blue (complemantary colors), you may think about evening time, as the color of sunlight appear orange in the evening and the ambient light is blue. Another example that is yellow and purple, yellow light goes well with purple ambient light.
![]() Example 5: The scene is filled with blue and orange light (c) Montree T. , Smoke3dStudio |
| Last Updated on Thursday, 28 January 2010 20:03 |











